Dylan Manfredi

Software Engineer

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Projects of Note

Pillarman

Personal Project

As screenshotted above! A Minecraft-style voxel engine built from scratch with WebGPU and TypeScript. Custom WGSL shaders, greedy meshing, 3D Perlin noise terrain, and a cubemap skybox; no game engine or graphics library.

TypeScript WebGPU WGSL

Merlin

Professional Work

Demonstrated live at DistribuTECH 2026. AI-powered analysis engine for PQCanvass, an enterprise power quality monitoring platform. Horizontally scalable with real-time progress streaming.

React Node.js WebSockets MariaDB

About Me

I'm a software engineer at Power Monitors Inc., where I build production tools for an enterprise power quality monitoring platform used by utilities and engineers. My most recent project was Merlin, an AI-powered analysis engine I designed and shipped end-to-end in about six weeks, from API design and job orchestration down to the real-time dashboard. I'm drawn to the kind of work where you have to think across layers: frontend, backend, infrastructure, and how they all talk to each other. Outside of work, I'm building a voxel engine from scratch in WebGPU since I love knowing how things work under the hood!